Harvey Newman
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Name: Homefront The Revolution Client: Crytek Category: Games Website: Steam Url


Started working on this title in 2011 whilst still being owned by Crytek for two years and half, it then moved hands to Dambuster studios when I no longer was working on the title. I had a blast working on this as I was there from the very beginning prototyping the projects and coming up with cool ideas on where to take the IP in terms of animation. Unfortunately this project was plagued with quite a lot of ups and downs and by the end it became quite fragmented in the overall goal of the project.

The animation team was superbly talented, and we all worked extremely hard to make this game as good as it possibly could be animation wise. We are all very proud of what we achieved here, and I look back with fond memories of my two years in the project.


Homefront: The Revolution is a first-person shooter game set in an open world environment with many districts to explore. The player can scavenge for supplies to modify weapons and equipment. The KPA’s weapons are all fingerprint-locked and as such they have a sizeable advantage over the resistance. There are side missions where the player will be called off to carry out tasks like assassinating a high-ranking KPA general or steal a KPA drone. Another new feature introduced is the enhanced ability to modify weapons such as adding a fore-grip or a sight in the middle of a firefight or to convert a rifle to a Light Machine Gun and vice versa. Philadelphia is split into three districts. The Green Zone is the affluent area where at the center of the city the KPA is at its strongest, they are also where the invaders are at their most comfortable: they have running water, a stable power supply, and their fortifications make green zones one of the safest places in the city.

The second district is the Yellow Zone, which is the ghetto area where most of the population live. Patrols happen frequently and it is very difficult for the rebels to navigate. The cluttered city streets are awash with patrols, scanner drones, and ever-watching cameras. Power and water are intermittent and overpopulation has forced people into slum-like tent cities. The Red Zone is the bombed-out suburban area of Philadelphia that is full of ruins and rubble; it is also where the resistance is at its strongest. While the KPA presence is still heavy, players will run into resistance troops, weapon caches, and traps set up to take out enemy patrols. The landscape is barren, though. Heavy shelling and frequent street battles have left most the buildings in rubble and there is a constant haze of brick dust. It is the Forbidden Zone, so if the KPA catch anyone out there, they will shoot on sight — and call in back-up.

Unlike the first Homefront, which features a competitive multiplayer mode, The Revolution features a four-player cooperative multiplayer mode. This mode, known as the “Resistance” mode, is separated from the main campaign and has its own characters, progression, classes and perks. Dambuster Studios promised that this mode would have a difficulty level that is similar to the Dark Souls games.

Source: Wikipedia